During my time in Academia, I was responsible for overseeing a number of student projects in a Producer role. It was within this context that I set up a project plan with pre-defined milestones, contributed feedback on a bi-weekly basis, and set up milestone reviews for the team to evaluate their work.

Albackpaca was created by a mixed-discipline team working in Unity; it was inspired by classic N64 platformers and took heed of the Dinogeddon team the year previous. The scope, level of polish and feel were very well received, proving that the template and standards set the prior year helped to push the quality bar again. Multiple team members gained roles within the creative industries shortly after their degree.